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Nerdarchy > At The Gaming Table  > D&D Background Spotlight: The Entertainer
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D&D Background Spotlight: The Entertainer

Inheritance Without Land (Aether Skies D&D campaign setting)

Applause, Masks, and the Power of Being Seen

The Entertainer background is about more than music, juggling, or stage tricks. Entertainers understand something fundamental about the world: people want to feel something. Laughter, awe, sorrow, hope—an Entertainer knows how to pull

A bard as seen in the fifth edition Dungeons & Dragons Player’s Handbook. [Image courtesy Wizards of the Coast]

emotion from a crowd and hold it in the palm of their hand.

For players, Entertainers are expressive, emotional, and socially powerful. For GMs, they provide instant access to crowds, rumors, patrons, and places where stories begin.


What Does It Mean to Be an Entertainer?

An Entertainer is someone who has lived by public approval. Their survival, success, or safety depended on their ability to perform. This could include:

  • A traveling bard who lived wagon to wagon

  • A circus acrobat raised among performers

  • A storyteller preserving oral histories

  • A gladiatorial showfighter adored by the masses

  • A court performer navigating dangerous politics

Entertainers understand audiences. They know when a crowd is restless, when a room is hostile, and when a single word could turn cheers into silence.

Key Questions for Entertainer Characters

To deepen the character, ask:

  • Do I perform because I love it—or because I need it?

  • Who was I offstage, when no one was watching?

  • What happens if I lose my voice, hands, or audience?

  • Who did I leave behind on the road?


Roleplaying an Entertainer at the Table

Entertainers excel in social scenes and downtime. They might:

  • Perform instinctively during tense moments

  • Use humor or drama to defuse danger

  • Seek validation through applause or praise

  • Feel uncomfortable with silence or isolation

Not every Entertainer is flamboyant. Some are quiet, controlled, or melancholy—performing because it’s the only way they know how to connect.


Entertainer Roleplaying Strengths & Weaknesses

Image of a D&D bard and D&D Warlock both from D&D 3.5

Bard vs Warlock

Optional d8 Tables

Roll once on each table or choose what best fits your character.

Roleplaying Strengths (d8)

d8 Strength
1 Captivates crowds effortlessly
2 Reads audience mood instantly
3 Strong emotional intelligence
4 Natural storyteller
5 Disarms hostility with charm or humor
6 Thrives under pressure
7 Easily forms connections with strangers
8 Inspires hope or courage through performance

Roleplaying Weaknesses (d8)

d8 Weakness
1 Craves attention and praise
2 Fears obscurity or irrelevance
3 Blurs the line between persona and self
4 Overcommits to please others
5 Avoids serious conversations
6 Emotionally vulnerable to criticism
7 Haunted by a disastrous performance
8 Feels empty when not performing

These traits help spotlight scenes where the Entertainer can shine—or crack.


Story Arcs for Entertainer Characters

These arcs slot easily into urban, travel-heavy, or intrigue-based campaigns.

1. The Last Encore

An old troupe, rival performer, or beloved venue faces collapse—and only the Entertainer can save it.

GM Twist: Saving it means confronting why they left.


2. Song of the People

Dragonborn Bard

A performance sparks a political or social movement the Entertainer never intended.

GM Twist: Factions twist the message for their own ends.


3. The Stolen Act

Someone steals the Entertainer’s signature performance, style, or persona.

GM Twist: The thief improves it—and becomes famous.


4. Performance for a Tyrant

The Entertainer is summoned to perform for a dangerous ruler, crime lord, or extraplanar being.

GM Twist: The performance is a test… or a trap.


5. When the Music Stops

An injury, curse, or magical effect temporarily prevents the Entertainer from performing.

GM Twist: Someone values them anyway—and it terrifies them.


Using Entertainers as a GM

Entertainers naturally open doors:

  • Taverns, courts, festivals, and high society

  • Information through gossip and rumor

  • Patron NPCs and rival performers

  • Public consequences for private actions

They turn downtime into story and give the party reasons to stay in one place just a little longer.


Final Thoughts

The Entertainer background is about visibility. Being seen. Being remembered. It asks an important question:

If the applause fades… do you still matter?

Handled well, Entertainers bring heart, humor, and humanity to a party—and give the GM endless narrative tools.

Thanks for reading. Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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